![]() ![]() Capcom 2: New Age of Heroes, Beat takes the form of a small plane for a short time in the special attack Beat Plane ( ビートプレーン, Bītopurēn ) used by Mega Man and Roll. Capcom: Clash of Super Heroes and Marvel vs. In Rockman Strategy, Beat is a member of Mega Man's party as he faces various Robot Masters and the alien robots led by Apollo.In Mega Man: Battle & Chase, Beat appears in Mega Man's ending, and Roll's car has his appearance.Beat can be seen above a Sniper Joe in Mega Man's Soccer.He is often seen in cutscenes retrieving items such as weapon chips from the defeated Robot Masters, and he could communicate with Mega Man through what appears to be his own language, which solely takes the form of bird sounds. In Super Adventure Rockman, Beat accompanies Mega Man throughout the game.While in effect, Beat will fly around Mega Man and damage enemies he touches. In Rockman & Forte: Mirai Kara no Chōsensha, Beat will appear and make Mega Man invincible for a short period.He also protects Proto Man and Duo in Mega Man 2: The Power Fighters. In Mega Man & Bass, he creates a shield to protect Mega Man.When Beat is summoned, he can damage enemies that fly into him (akin to his old attack) and dashes forward when Mega Man fires a Charge Shot. Beat can only help if a power-up with his face appears and Mega Man grabs it. In Mega Man 8, Beat helps out in the sections where Mega Man uses Rush Jet.In the ending of Mega Man 9, Beat sees Hornet Man watering a flower garden.However, in Newcomer Mode, the Beat Call can be used an unlimited number of times. For Mega Man 11, initially, only one Beat Call may be purchased, but after the Buddy Call Plus item is purchased at the store, it can be raised to three. In Mega Man 9, only three can be carried, while nine can be held in Mega Man 10. Its price may lower to 40 bolts in Mega Man 11. In Mega Man 10, one Beat Call costs 20 screws when playing with Mega Man and 30 screws with Proto Man. In Mega Man 9, 10 and, 11, the item is called Beat Call ( ビートコール, Bīto Kōru ) and is available in the shop from the beginning by spending 50 screws/bolts in Mega Man 9 and Mega Man 11.He receives four Beat's Whistles after this and can buy more later in the shop. Mega Man must save Beat in an area hidden in Slash Man's stage to be able to summon him. In Mega Man 7, the item is called Beat's Whistle.Unlike in most games, where he uses weapon energy, the item can be used only four times and must be refilled in the shop after usage. The player must move to a safe area before Beat releases Mega Man, as he cannot hold his weight for too long. ![]() In Mega Man 7, Mega Man 9, Mega Man 10, and Mega Man 11, Beat will appear when Mega Man falls into a pit, grab Mega Man, and carry him for a while.Beat can appear without the need of collecting Plates in later games, suggesting that the issue was fixed in some way. Unlike Rush and Eddie before him, his internal radar cannot lock on to Mega Man from a distance, so he needs to rely on the signal of Plates to be able to fly to his aid. His attack is also the Wily Capsule II's weakness in Mega Man 5. In Mega Man 5, Mega Man 6, and Mega Man IV, Beat attacks enemies that appear on the path with a charging rush attack, although he cannot attack bosses in Mega Man 6. ![]()
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