![]() To be correct, there are still many, including no having the right anti-aliasing in P3D. In previous versions I also saw quite worse performances from P3D than in FSX with same scenarios. I was also waiting for NGX/P3D, as this is my main aircraft I fly. FSX is what is, tweaked stable/unstable platform like it always was, and P3D kinda worse performing but quite stable. Has been a while and FSX being an oldtimer, while P3D advanced, I was caught in the middle of world, not really knowing which way is right. I tested DX10 somewhat, found it offers some advantages but also many disadvantages, I decided against it and the decision will remain there for now. That’s it! Have fun!ĪND, before you swarm me with DX10 questions – no idea. As you activate a function and save it (no need to close), you will notice FSX reloading the shader automatically. Now, find the mastereffect.h file, and open/edit it with the notepad. If it does not, you have done something wrong. Start FSX and it should already say compiling shader… success when you loaded the flight. > ReShade Mastereffect File -> as instructed place into FSX folder. ![]() Follow the manual for the installation (I use the dxgi.dll for my FSX:SE DX9). > Download -> Reshade x.xx.x (only the Reshade, without Framework and/or SweetFX). This was a simple quick test of flying around and trying different settings. These are my first results after a bit of trying what it can do: First it’s way easier to set it up, there are couple of values, and for me, the user, correct and understandable values, which change on the fly as you save the file.Īdding vibrance and curves to the shader, I can remove the bleak and boring look of FSX original and add a lively look to the sim, somewhat like P3D, even a bit more. What has always bothered me with ENB and SweetFX was that Bloom caused very nice skies and good looking horizon, but it made cockpits look very dark and unnatural. Now, put aside the fact that there is no more need for reloading, the Bloom effect is WAY better than it ever was with ENB or SweetFX. I immediately put my FSX on the left side, config-file onto the right side, and started changing values. At first I almost trashed Reshade, until in some post I came across someone saying you don’t have to reload… wait, what? How? At first, I didn’t even want to believe, until I just tried that what someone has said…īasically, installed the Reshade module and Mastereffect file into my FSX folder, I opened the config-file and mere saving of the file triggered a reload in FSX. With ENB I have seen performance drops, SweetFX never really caught me eye quite as much (see reason reloading). ![]() Yesterday I came over a relatively new shader called Reshade ( http:\\).Īt first, honestly, I thought it is the same thing as the others. Besides, with permanent reloading, it was pain to set up. I never seemed to be able to get it to work properly, stable and really good looking. I’ve never been a fan of ENB, SweetFX etc. It is all just a speculation, I just found the above statement a very interesting one. ![]() – they are definitely not writing it from the base up, but most likely doing the job similar to LM – with a different approach – DTG is developing a successor to the Flight Simulator, maybe even that much compatible with FSX, that it won’t be much of a problem for developers to adapt to it We do indeed have a global licensing deal with Microsoft, granting us the rights to develop and publish all-new flight products based on Microsoft’s genre-defining flight technology.įrom these two facts, release in 2016 and based on Microsoft’s flight technology, I can go into speculating as to say: I found following information on the Steam Forum: They have been gathering information and are planing for release in 2016. The point that has (maybe) been unclear, was what kind of simulator DTG are developing. It is old news that DTG are developing a new simulator. ![]()
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